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	<title>www.luceri.it &#187; fun</title>
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	<link>http://www.luceri.it</link>
	<description>Computer Graphics Open Source</description>
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		<title>Microtutorial n°2</title>
		<link>http://www.luceri.it/2010/06/microtutorial-n%c2%b02/</link>
		<comments>http://www.luceri.it/2010/06/microtutorial-n%c2%b02/#comments</comments>
		<pubDate>Wed, 09 Jun 2010 16:20:35 +0000</pubDate>
		<dc:creator>Fernando Luceri</dc:creator>
				<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[blender 2.5]]></category>
		<category><![CDATA[bomp]]></category>
		<category><![CDATA[fun]]></category>
		<category><![CDATA[short movie]]></category>

		<guid isPermaLink="false">http://www.luceri.it/?p=325</guid>
		<description><![CDATA[&#8220;The gym&#8221; is a short movie made by people who have worked exclusively on line without ever meeting physically. Is very rare that such a project comes to an end. This result is due to careful management that is indeed the true intent of the project.  http://www.blenderonlinemoviesproject.com/
For this, is a pleasure to work with them [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://vimeo.com/11619836" target="_blank">&#8220;The gym&#8221;</a> is a short movie made by people who have worked exclusively on line without ever meeting physically. Is very rare that such a project comes to an end. This result is due to careful management that is indeed the true intent of the project.  <a href="http://www.blenderonlinemoviesproject.com/" target="_blank">http://www.blenderonlinemoviesproject.com/</a><br />
For this, is a pleasure to work with them to &#8220;the gym 2.<br />
In the first short I noticed immediately that the face of &#8220;muscular&#8221; was difficult to animate. expressions distorting the mesh so unpleasant. So  the first thing I did was check the topology of the mesh of &#8220;mister muscle&#8221;.<br />
in edit mode, press the &#8220;loopcut and slide&#8221; and hover over the mesh, the loops will be highlighted by a purple line.</p>
<p><a href="http://www.luceri.it/wp-content/uploads/2010/06/loop1.jpg"><img class="alignnone size-full wp-image-326" title="loop1" src="http://www.luceri.it/wp-content/uploads/2010/06/loop1.jpg" alt="" width="544" height="507" /></a><br />
This will immediately clear if the loops are correct and sufficiently &#8220;flowing&#8221;.<br />
Loops generally should always be present in places where skin folds and if possible should follow the anatomical lines defined by bones and muscles.<br />
Another thing to avoid are the triangles in areas that will bend. triangles tend to distort the natural flow of the deformation of the skin, like an old scar.<br />
Here illustrates the steps performed</p>
<p>1: removed triangles in areas animated by<br />
2: correction of the nose&#8217;s loop ( start from above the nostrils, not below)<br />
3: loop&#8217;s eye and lip<br />
4: loops contour the face and front<br />
5: Addition expression&#8217;s loops<br />
5b: The good of the flowing loops is that often you can delete them without ruining the shape and topology.</p>
<p><a href="http://www.luceri.it/wp-content/uploads/2010/06/loop.jpg"><img class="alignnone size-full wp-image-327" title="loop" src="http://www.luceri.it/wp-content/uploads/2010/06/loop.jpg" alt="" width="686" height="518" /></a></p>
<p><em>Fernando Luceri</em></p>
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		<item>
		<title>alternative ab-use of grease pencil</title>
		<link>http://www.luceri.it/2010/02/alternative-ab-use-of-grease-pencil/</link>
		<comments>http://www.luceri.it/2010/02/alternative-ab-use-of-grease-pencil/#comments</comments>
		<pubDate>Tue, 02 Feb 2010 15:25:32 +0000</pubDate>
		<dc:creator>Fernando Luceri</dc:creator>
				<category><![CDATA[Music]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[fun]]></category>

		<guid isPermaLink="false">http://www.luceri.it/?p=177</guid>
		<description><![CDATA[new features of grease pencil (surface stroke etc.) suggest me some alternative uses of this tool.
some really useful when modeling or animation (we&#8217;ll later) other fairly useless but very funny.
like this.

I could say that this technique facilitates the sketch 2D
(position in space of stroke, lights and shadows etc) but in reality it is just &#8220;artistic&#8221;.
maybe [...]]]></description>
			<content:encoded><![CDATA[<p>new features of grease pencil (surface stroke etc.) suggest me some alternative uses of this tool.<br />
some really useful when modeling or animation (we&#8217;ll later) other fairly useless but very funny.<br />
like this.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="600" height="400" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=9132853&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=ffffff&amp;fullscreen=1" /><embed type="application/x-shockwave-flash" width="600" height="400" src="http://vimeo.com/moogaloop.swf?clip_id=9132853&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=ffffff&amp;fullscreen=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>I could say that this technique facilitates the sketch 2D<br />
(position in space of stroke, lights and shadows etc) but in reality it is just &#8220;artistic&#8221;.<br />
maybe some of you will find a more productive use!</p>
<p><em>Fernando Luceri</em></p>
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