Tag Archive: Blender


sketch shader

This small collection of materials try to simulate the hand sketch and technical drawing without plug in or script like Freestyle integration .

Adjust the following parameters on the materials panel (F5) for a better result.
[texture size] in [map imput] for the scale of the sketch (more or less thin)

[ref] and [size] diffuse parameter in the panel [shader] to enlarge or reduce the area of shadow
[smoth] in the same panel for the contrast between bright and dark areas
Activate the , color band in the [rampshader] as in the material 3 for a variable edge
Activate the , color band in the [rampshader] as in the material 5 for color the sketch
Activate the option [edge] in the panel [output] of the rendering. Here a fast example of application

http://www.luceri.it/wp-content/plugins/downloads-manager/img/icons/default.gif download: sketch shader (1.65MB)
added: 18/07/2010
clicks: 275
description: material for blender

Merry Christmas :)

you are surprise?
Only now I had the permission to publish these videos that relate to a multimedia piece made in Christmas 2008.
The show, directed by Gianfranco Protopapa, was called ” Il viaggio di Giuseppe e Maria” and was composed of theater, poetry, music, ballet and some projections.
In three days I made 10 videos that, in some way, recalled the scene represented.
Some of these were simple photo slide show, and have no sense once disconnected from the context, but others are interesting to watch.
In particular the scene “Il matrimonio di Maria” I made in Blender and Gimp: a reconstruction of the famous painting by Raffaello Sanzio -” Sposalizio di una Vergine ”

Another excerpt from work is the “Annunciation”
in fact even this had to be a simple photo slide show, but the beauty of the works  has led me to create something special that I am pleased to show you.

Fernando Luceri

Microtutorial n°1

Sometimes, during modeling, is useful to change the direction of the loop.
I have seen several tutorials that explain how to do but all require the modification of more faces. This, in some cases, may cause the creation of non-coplanar faces or triangular face  or even be impossible.
i will show you a simple technique that allows the change of direction of a loop by changing a single face.

.1) The loop follows its natural path

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. 2) Select the face of the intersection and turns it into two triangles (CTRL T)

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. 3) Select the edge central  and subdivide (w> Subdivide)
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. 4) Select two triangular faces and merge, repeat with the other two faces  (F)
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. 5) Now I have two faces that seem triangular but are square. move towards the inner corner the central vertex.
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. 6) Now the loop turns magically in the desidered direction
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. 7) I can add many loops as i want , at the end I can merge the subdivided vertex with the vertex in the angle and merge the two triangular faces in a square.

Fernando Luceri

Clouds!

I was looking at the asset list of ‘Modeling Sprint for Durian’

(http://wiki.blender.org/index.php/Org:Institute/Open_projects/Durian/Sprint/Assetlist)

and I realized that there were even multiple contributions for the same request, while the clouds entry was still empty.
Some time ago, while working on “progetto verde”, I made a survey about clouds that can be useful… so I registered on BlenderSwap and uploaded my file (you can download it from here).
I hope it’s not too late.

Considering this … maybe a scorpion can be useful too ? :) )

Fernando Luceri

http://www.luceri.it/wp-content/plugins/downloads-manager/img/icons/default.gif download: nuvole.blend (486.60KB)
added: 08/03/2010
clicks: 338
description: clouds fast to be rendered, totally procedural, non volumetric

groch

Groch is one of the actors of the short movie of “progetto verde”
Is a alien large tortoise that the protagonist uses as a transport.
I was inspired to animals of some fantasy movie
mixing elements of   cyberpunk technology
the result seems convincing.

was the first thing that I modeled for the “progetto verde”
at this link you can follow the long gestation with all the steps, the errors and valuable tips of friends.
summarizing the important steps

www.Kino3d.com

First I quickly realized a sketch for the concept

schizzo3

Then I started modeling the main parties

tartaruga
Finally, I added the details and textures

verde tartaruga

Compared to concept in rendering the animal is larger and some elements of technology have been replaced but it seems that he capture the spirit.

Fernando Luceri

Progetto Verde Gallery

Matte paint

I made this 3d matte paint for a scene of “progetto verde”. I think that it can not be used because far away from the style of short

Fernando Luceri

The hut

prova realismo11

I built this hut to test the possibilities of realism of the internal engine of Blender in archeleogical virtual reconstruction.
Since this object will not be part of the final work (assuming you manage to complete) i’m pleased to release in creative commons license

Fernando Luceri

Note: the object is released without the texture because some of these are not creative commons license

http://www.luceri.it/wp-content/plugins/downloads-manager/img/icons/default.gif download: capanna.zip (3.53MB)
added: 16/02/2010
clicks: 280
description: compressed blend file without texture

new features of grease pencil (surface stroke etc.) suggest me some alternative uses of this tool.
some really useful when modeling or animation (we’ll later) other fairly useless but very funny.
like this.

I could say that this technique facilitates the sketch 2D
(position in space of stroke, lights and shadows etc) but in reality it is just “artistic”.
maybe some of you will find a more productive use!

Fernando Luceri

Ready to Pandora

splash3D

click to enlarge and use red/cyan glasses to view

After seeing avatar
I absolutely had to give the third dimension to “progetto verde”
I know there is a way to do it in blender
but I preferred to export the image and the z buffer from Blender and use “bas-relief”
http://www.3dmix.com/eng/index.php
which gives many more editing possibilities.

Fernando Luceri

“progetto verde gallery”

Progetto Verde

capwide

Project to make a short film made with Blender.

A gym to experiment and learn by pushing Blender to the maximum.

The story is loosely based on a novel by Frederick Brown titled “Something green”
A man is shipwrecked on Kruger III, a red planet, his clothing is characterized by a  futuristic dirty and torn technology, mixed with leather and other natural elements. With him a beautiful native woman is on the planet.
Traveling through rough terrain and canyons on board of a giant turtle.

Fernando Luceri

Gallery “progetto verde”

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