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	<title>www.luceri.it &#187; blender 2.5</title>
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	<link>http://www.luceri.it</link>
	<description>Computer Graphics Open Source</description>
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		<title>Better use of the explode modifier</title>
		<link>http://www.luceri.it/2011/08/better-use-of-the-explode-modifier/</link>
		<comments>http://www.luceri.it/2011/08/better-use-of-the-explode-modifier/#comments</comments>
		<pubDate>Thu, 11 Aug 2011 19:45:55 +0000</pubDate>
		<dc:creator>Fernando Luceri</dc:creator>
				<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[blender 2.5]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.luceri.it/?p=1070</guid>
		<description><![CDATA[Around there are some videos in which the explode modifier is actually used so ridiculous. The cause is probably that this modifier (like many things in Blender) is not as intuitive to use. For example we want to blow up a ceramic tile. add a plane press space and  write &#8220;quick explode&#8221; ( the great [...]]]></description>
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		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>From darkness to light</title>
		<link>http://www.luceri.it/2011/06/from-darkness-to-light/</link>
		<comments>http://www.luceri.it/2011/06/from-darkness-to-light/#comments</comments>
		<pubDate>Mon, 13 Jun 2011 15:58:01 +0000</pubDate>
		<dc:creator>Fernando Luceri</dc:creator>
				<category><![CDATA[W.I.P.]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[blender 2.5]]></category>
		<category><![CDATA[blender italian magazine]]></category>
		<category><![CDATA[modelling]]></category>

		<guid isPermaLink="false">http://www.luceri.it/?p=1015</guid>
		<description><![CDATA[From darkness to light&#8230; this is the journey made in the creation of this image. And, as often happens, the choice to move from darkness to light has not been a deliberate artistic choice  but It is derived from the discovery of a hidden feature of blender (the addictive alpha). Start from the beginning. The [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>First animation made ​​with Cycles -video-</title>
		<link>http://www.luceri.it/2011/05/first-animation-made-%e2%80%8b%e2%80%8bwith-cycles-video/</link>
		<comments>http://www.luceri.it/2011/05/first-animation-made-%e2%80%8b%e2%80%8bwith-cycles-video/#comments</comments>
		<pubDate>Wed, 04 May 2011 14:28:20 +0000</pubDate>
		<dc:creator>Fernando Luceri</dc:creator>
				<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[W.I.P.]]></category>
		<category><![CDATA[blender 2.5]]></category>
		<category><![CDATA[cycles]]></category>

		<guid isPermaLink="false">http://www.luceri.it/?p=959</guid>
		<description><![CDATA[Here is the first animation made ​​with Cycles (at least for me). Actually the new rendering engine does not yet support animation so I had to save one frame at a time. Rendering times are about 19 ​​sec to frame  with 100 passes ( blender cycles+ cuda ver.) About this I noticed something. when rendering [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Camera deformer</title>
		<link>http://www.luceri.it/2011/03/camera-deformer/</link>
		<comments>http://www.luceri.it/2011/03/camera-deformer/#comments</comments>
		<pubDate>Tue, 22 Mar 2011 16:02:09 +0000</pubDate>
		<dc:creator>Fernando Luceri</dc:creator>
				<category><![CDATA[Download]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[blender 2.5]]></category>

		<guid isPermaLink="false">http://www.luceri.it/?p=809</guid>
		<description><![CDATA[A simple technique to deform your rendering. Available  blend file for download Ciocioneschi in this thread was looking for a way to deform an animation (a bit like the Gimp&#8217;s iwarping do with images). its solution (mapping the pre-rendered animation on a plane deformed) gave me this idea. Instead of mapping directly  the image on [...]]]></description>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>Understand the vector blur to make the most and use it in creative ways</title>
		<link>http://www.luceri.it/2011/03/understand-the-vector-blur/</link>
		<comments>http://www.luceri.it/2011/03/understand-the-vector-blur/#comments</comments>
		<pubDate>Wed, 16 Mar 2011 21:36:59 +0000</pubDate>
		<dc:creator>Fernando Luceri</dc:creator>
				<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[blender 2.5]]></category>
		<category><![CDATA[compositor]]></category>

		<guid isPermaLink="false">http://www.luceri.it/?p=765</guid>
		<description><![CDATA[Each pass of Blender rendering can be manipulated in the compositor. In most cases the meaning of this manipulation is evident. For example, increase the contrast or the brightness of a rendering or invert the alpha. But nothing prevents us to edit less comprehensible parameters such as the speed vector. To explain the concepts I [...]]]></description>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Progetto Verde: transfer to 2.5  -video-</title>
		<link>http://www.luceri.it/2010/12/progetto-verde-transfer-to-2-5/</link>
		<comments>http://www.luceri.it/2010/12/progetto-verde-transfer-to-2-5/#comments</comments>
		<pubDate>Sun, 19 Dec 2010 21:34:32 +0000</pubDate>
		<dc:creator>Fernando Luceri</dc:creator>
				<category><![CDATA[Progetto Verde]]></category>
		<category><![CDATA[W.I.P.]]></category>
		<category><![CDATA[blender 2.5]]></category>
		<category><![CDATA[Progetto verde]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.luceri.it/?p=719</guid>
		<description><![CDATA[I started to transfer files of the &#8221; progetto verde&#8221; from blender 2:49 to Blender 2:55 . I take this opportunity to fix and improve some things. I started with &#8220;captain&#8221; Mesh and armature scaled to support the standard 1 bU = 1m Modified materials and textures to match the internal color management completely redone [...]]]></description>
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		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Project Paint Technique  -video-</title>
		<link>http://www.luceri.it/2010/10/project-paint-technique/</link>
		<comments>http://www.luceri.it/2010/10/project-paint-technique/#comments</comments>
		<pubDate>Sat, 30 Oct 2010 15:19:23 +0000</pubDate>
		<dc:creator>Fernando Luceri</dc:creator>
				<category><![CDATA[Download]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[blender 2.5]]></category>
		<category><![CDATA[material]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.luceri.it/?p=463</guid>
		<description><![CDATA[A way to paint texture in blender like zbrush mode. With .blend file to download. . In my workshops on special effects at &#8220;view Conference&#8221; I talked about my Projection paint technique, used to map a face. To my surprise, I discovered a lot of people very interested in technique but who not followed the [...]]]></description>
		<wfw:commentRss>http://www.luceri.it/2010/10/project-paint-technique/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>70′s Filter -video-</title>
		<link>http://www.luceri.it/2010/08/70s-filter/</link>
		<comments>http://www.luceri.it/2010/08/70s-filter/#comments</comments>
		<pubDate>Sun, 01 Aug 2010 18:20:29 +0000</pubDate>
		<dc:creator>Fernando Luceri</dc:creator>
				<category><![CDATA[Download]]></category>
		<category><![CDATA[blender 2.5]]></category>
		<category><![CDATA[compositor]]></category>
		<category><![CDATA[the serial]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.luceri.it/?p=352</guid>
		<description><![CDATA[Downloadable node rig in blender that trasform a video from modern to typical Italian B-movies of the 70s. Start the surprises related to &#8220;The Serial&#8221; For color grading of &#8220;The Serial&#8221;, it was thought a look typical of Italian B-movies of the 70s. So I created this node rig in blender that trasform a video [...]]]></description>
		<wfw:commentRss>http://www.luceri.it/2010/08/70s-filter/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Microtutorial n°2</title>
		<link>http://www.luceri.it/2010/06/microtutorial-n%c2%b02/</link>
		<comments>http://www.luceri.it/2010/06/microtutorial-n%c2%b02/#comments</comments>
		<pubDate>Wed, 09 Jun 2010 16:20:35 +0000</pubDate>
		<dc:creator>Fernando Luceri</dc:creator>
				<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[blender 2.5]]></category>
		<category><![CDATA[bomp]]></category>
		<category><![CDATA[fun]]></category>
		<category><![CDATA[short movie]]></category>

		<guid isPermaLink="false">http://www.luceri.it/?p=325</guid>
		<description><![CDATA[A way to check the topology of a mesh to animate. &#8220;The gym&#8221; is a short movie made by people who have worked exclusively on line without ever meeting physically. Is very rare that such a project comes to an end. This result is due to careful management that is indeed the true intent of [...]]]></description>
		<wfw:commentRss>http://www.luceri.it/2010/06/microtutorial-n%c2%b02/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Workshop in Sicily</title>
		<link>http://www.luceri.it/2010/05/workshop-in-sicily/</link>
		<comments>http://www.luceri.it/2010/05/workshop-in-sicily/#comments</comments>
		<pubDate>Tue, 25 May 2010 10:56:58 +0000</pubDate>
		<dc:creator>Fernando Luceri</dc:creator>
				<category><![CDATA[Work]]></category>
		<category><![CDATA[blender 2.5]]></category>
		<category><![CDATA[conference]]></category>
		<category><![CDATA[University of Catania]]></category>

		<guid isPermaLink="false">http://www.luceri.it/?p=273</guid>
		<description><![CDATA[On 20 and 21 May 2010 I gave it two lessons on blender and animation at the Assembly Hall , Department of Mathematics and informatics, University of Catania. Fantastic experience! On 20 and 21 May I gave it two lessons on blender and animation at the Assembly Hall , Department of Mathematics and informatics, University [...]]]></description>
		<wfw:commentRss>http://www.luceri.it/2010/05/workshop-in-sicily/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>3d events in Catania!</title>
		<link>http://www.luceri.it/2010/05/3d-events-in-catania/</link>
		<comments>http://www.luceri.it/2010/05/3d-events-in-catania/#comments</comments>
		<pubDate>Tue, 04 May 2010 20:50:39 +0000</pubDate>
		<dc:creator>Fernando Luceri</dc:creator>
				<category><![CDATA[Work]]></category>
		<category><![CDATA[blender 2.5]]></category>
		<category><![CDATA[conference]]></category>
		<category><![CDATA[University of Catania]]></category>

		<guid isPermaLink="false">http://www.luceri.it/?p=264</guid>
		<description><![CDATA[From 20 May 2010, in the splendid backdrop of Sicily,  are going to be held a series of Events which Computer Graphics theme will be. 3d  3days  3events in 3cusped island From 20 May 2010, in the splendid backdrop of Sicily,  are going to be held a series of Events which Computer Graphics theme will [...]]]></description>
		<wfw:commentRss>http://www.luceri.it/2010/05/3d-events-in-catania/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>durian fat man</title>
		<link>http://www.luceri.it/2010/03/durian-fat-man/</link>
		<comments>http://www.luceri.it/2010/03/durian-fat-man/#comments</comments>
		<pubDate>Tue, 30 Mar 2010 08:48:49 +0000</pubDate>
		<dc:creator>Fernando Luceri</dc:creator>
				<category><![CDATA[Download]]></category>
		<category><![CDATA[blender 2.5]]></category>
		<category><![CDATA[durian]]></category>

		<guid isPermaLink="false">http://www.luceri.it/?p=200</guid>
		<description><![CDATA[Downloadable character fron &#8220;Durian&#8221; For the &#8220;Community Sprint: Background Characters! for Durian&#8221; modeling these two characters. I based on tanner.blend&#8217;s mesh trying not to add or remove vertices to allow the importation and use of shapes. fat man Very fat man Fernando Luceri]]></description>
		<wfw:commentRss>http://www.luceri.it/2010/03/durian-fat-man/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>compositor in sequencer  -video-</title>
		<link>http://www.luceri.it/2010/02/compositor-in-sequencer/</link>
		<comments>http://www.luceri.it/2010/02/compositor-in-sequencer/#comments</comments>
		<pubDate>Fri, 19 Feb 2010 15:44:08 +0000</pubDate>
		<dc:creator>Fernando Luceri</dc:creator>
				<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[blender 2.5]]></category>
		<category><![CDATA[compositor]]></category>
		<category><![CDATA[sequencer]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.luceri.it/?p=184</guid>
		<description><![CDATA[A way to use the compositor inside the sequencer, very useful but only for blender 2.49 This video can be considered both a tutorial for a powerful use of the compositor in the sequencer and a request to developers the blender 2.5 When you edit a video in the sequencer many times happen to need [...]]]></description>
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		<slash:comments>4</slash:comments>
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