Tag Archive: blender 2.5


Microtutorial n°2

“The gym” is a short movie made by people who have worked exclusively on line without ever meeting physically. Is very rare that such a project comes to an end. This result is due to careful management that is indeed the true intent of the project.  http://www.blenderonlinemoviesproject.com/
For this, is a pleasure to work with them to “the gym 2.
In the first short I noticed immediately that the face of “muscular” was difficult to animate. expressions distorting the mesh so unpleasant. So  the first thing I did was check the topology of the mesh of “mister muscle”.
in edit mode, press the “loopcut and slide” and hover over the mesh, the loops will be highlighted by a purple line.


This will immediately clear if the loops are correct and sufficiently “flowing”.
Loops generally should always be present in places where skin folds and if possible should follow the anatomical lines defined by bones and muscles.
Another thing to avoid are the triangles in areas that will bend. triangles tend to distort the natural flow of the deformation of the skin, like an old scar.
Here illustrates the steps performed

1: removed triangles in areas animated by
2: correction of the nose’s loop ( start from above the nostrils, not below)
3: loop’s eye and lip
4: loops contour the face and front
5: Addition expression’s loops
5b: The good of the flowing loops is that often you can delete them without ruining the shape and topology.

Fernando Luceri

Workshop in Sicily

Fantastic experience!
On 20 and 21 May I gave it two lessons on blender and animation at the Assembly Hall , Department of Mathematics and informatics, University of Catania.
The great hall was crowded and the course was followed both by informatic students who already knew blender and art students who first approached the computer graphics.

The first day we talked about the secrets of good posing and classical principles of animation, while the second day we saw how you can apply these principles in blender 2.5.

This trip to Catania gave me the opportunity to meet people absolutely fantastic first Professor Giovanni Gallo thank you for the wonderful hospitality and then the boys and the girls of Reibe studios with whom we have also made a jaunt to see the wonderful Sicilian landscape.

Fernando Luceri

3d events in Catania!

3d  3days  3events in 3cusped island

From 20 May, in the splendid backdrop of Sicily,  are going to be held
a series of Events which Computer Graphics theme will be.

The second edition of

Hot Flowing Pixel Festival

a festival of short animated movies created by Giovanni Gallo, Professor of Computer Graphics at the University of Catania, organised by the not for profit association Erbematte together with Federico Lupo of Galleria Zelle in Palermo

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During the evenings, the short 3D animated movie

froggy is back

from the reibe studio, will be presented.
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It also proposes a seminar and CG workshops entitled:

“Animation: principles and practice in Blender 2.5″

by Fernando Luceri
two lessons at the Assembly Hall , Department of Mathematics and informatics, University of Catania which incorporates and expands on the ideas expressed in the workshop in Turin
see you at the foot of the volcano!

Fernando Luceri

durian fat man

For the “Community Sprint: Background Characters! for Durian”
modeling these two characters. I based on tanner.blend’s mesh trying not to add or remove vertices to allow the importation and use of shapes.

fat man Very fat man

fatmen

Fernando Luceri

compositor in sequencer

This video can be considered both a tutorial for a powerful use of the compositor in the sequencer
and a request to developers the blender 2.5
When you edit a video in the sequencer many times happen to need the compositor.
the normal procedure would be to upload the video in the compositor and render a new video to be imported into the sequencer.
But blender 2.49 has a much more interactive possibilities, why this possibility was taken off in ver 2.5 (at least until alpha1)?

Fernando Luceri

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