Category: Work


The hut

prova realismo11

I built this hut to test the possibilities of realism of the internal engine of Blender in archeleogical virtual reconstruction.
Since this object will not be part of the final work (assuming you manage to complete) i’m pleased to release in creative commons license

Note: the object is released without the texture because some of these are not creative commons license

http://www.luceri.it/wp-content/plugins/downloads-manager/img/icons/default.gif download: capanna.zip (3.53MB)
added: 16/02/2010
clicks: 81
description: compressed blend file without texture

view conference 2

wow incredible experience!
I do not know how many people had the room, but it was full and there were people sitting on the floor!

I had prepared a presentation avoiding blender extremism,
something that was accessible even to those not using blender
the choice has proven successful

I intend to prepare a document of what was said during the workshop

congratulations to the organizers!

view_conference_pubblico

The video “Scorpion” was presented during theBlender Conference 2009, 23-24-25 october at Amsterdam

view conference

viewconference

I was invited to do a workshop at the View Conference 2009

http://www.viewconference.it/

http://digital-media.top-ix.org/open-source-per-la-creativita/english/

This is the title and abstract

Blender Advanced Character Animation. – Fernando Luceri
Detailed analysis of the character animation features of Blender introduced with the upgrade from the current 2.4.x and the upcoming 2.5 version. The new version of the software brings a higher level of flexibility introducing a revolutionary interface to interact with three dimensional shapes.

The workshop was also presented on cgsociety.

http://features.cgsociety.org/story.php?story_id=5288&referer=rss

My name appears after  Paul Debevec!
indeed a great responsibility :)

Old game simulation in blender

Alternative use of  Blender and Gimp
thanks to the ability to use a series of images as textures for color and alpha, is easy in blender compose a series of sprites on different levels.
The work carried out as proposed to the singer Caparezza for his song “Abiura di me”

Powered by Wordpress and Motion by 85ideas.