Around there are some videos in which the explode modifier is actually used so ridiculous. The cause is probably that this modifier (like many things in Blender) is not as intuitive to use. View Full Article »
Category: Tutorial
in my last article I mentioned the “additive alpha” calling it a hidden feature. This has intrigued some, of course, so that I am here to give some explanation. View Full Article »
In my last article I said that I used blender to make the white balance of some photos.
This has led curiosity in a lot of people have asked me to look into.
is very simple View Full Article »
Each pass of Blender rendering can be manipulated in the compositor. In most cases the meaning of this manipulation is evident. For example, increase the contrast or the brightness of a rendering or invert the alpha.
But nothing prevents us to edit less comprehensible parameters such as the speed vector. View Full Article »
The creative and “fashion” aspect of the color grading would not allow the use of presets. for this, our rig node this time represents a kind of a toolbox, ready to use and to edit to get the desired result. View Full Article »
we are the fourth of five articles, in the next: grand finale with the color grading. But now we talk about color mapping. View Full Article »
If it is difficult to understand if an image is too red (or too little) or too green, it is even harder to understand if there are too red (or green or blue) only in the shadows of an image, or only in the bright part or in the middle. View Full Article »
In a blender compositor to increase or decrease the brightness, there is a node on purpose (brightness and contrast), so also for the saturation of the image (hue and saturation). There are other ways to get better results. In this second round we talk about that. View Full Article »








