Category: Tutorial


Microtutorial n°2

“The gym” is a short movie made by people who have worked exclusively on line without ever meeting physically. Is very rare that such a project comes to an end. This result is due to careful management that is indeed the true intent of the project.  http://www.blenderonlinemoviesproject.com/
For this, is a pleasure to work with them to “the gym 2.
In the first short I noticed immediately that the face of “muscular” was difficult to animate. expressions distorting the mesh so unpleasant. So  the first thing I did was check the topology of the mesh of “mister muscle”.
in edit mode, press the “loopcut and slide” and hover over the mesh, the loops will be highlighted by a purple line.


This will immediately clear if the loops are correct and sufficiently “flowing”.
Loops generally should always be present in places where skin folds and if possible should follow the anatomical lines defined by bones and muscles.
Another thing to avoid are the triangles in areas that will bend. triangles tend to distort the natural flow of the deformation of the skin, like an old scar.
Here illustrates the steps performed

1: removed triangles in areas animated by
2: correction of the nose’s loop ( start from above the nostrils, not below)
3: loop’s eye and lip
4: loops contour the face and front
5: Addition expression’s loops
5b: The good of the flowing loops is that often you can delete them without ruining the shape and topology.

Fernando Luceri

Microtutorial n°1

Sometimes, during modeling, is useful to change the direction of the loop.
I have seen several tutorials that explain how to do but all require the modification of more faces. This, in some cases, may cause the creation of non-coplanar faces or triangular face  or even be impossible.
i will show you a simple technique that allows the change of direction of a loop by changing a single face.

.1) The loop follows its natural path

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. 2) Select the face of the intersection and turns it into two triangles (CTRL T)

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. 3) Select the edge central  and subdivide (w> Subdivide)
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. 4) Select two triangular faces and merge, repeat with the other two faces  (F)
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. 5) Now I have two faces that seem triangular but are square. move towards the inner corner the central vertex.
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. 6) Now the loop turns magically in the desidered direction
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. 7) I can add many loops as i want , at the end I can merge the subdivided vertex with the vertex in the angle and merge the two triangular faces in a square.

Fernando Luceri

NOOOOO!!

nooo

Usually i dedicate a directory to temporary work files and one to the finished works. Thus, once a job finished, i transfer the results to the “finished” directory and delete the “temporary” directory. The other night, because of weariness, I made a fatal mistake! My fingers moved mechanically when I realized that I was deleting the “finished” directory (18 GB of my blood!). I was still and silent for several minutes looking at the monitor.
Fortunately there are some OS programs that have helped me at that time.
I used NTFS undelete, an open source tool that lets you recover accidentally deleted files, but this is an operation that often does not give the expected results.
Therefore It is crucial to make a backup!
however, for not having problems then you should make a backup at least every hour.
Cobian is right for us.
Cobian is an open source program that can be used to schedule and backup, at desidered interval of time,  your files and directories from their original location to other directories/drives in the same computer or other computer in your network. FTP backup is also supported in both directions (download and upload).
ten minutes to download and set it and we can sleep soundly.

thanks to franx from kino3d for reporting

Fernando Luceri

compositor in sequencer

This video can be considered both a tutorial for a powerful use of the compositor in the sequencer
and a request to developers the blender 2.5
When you edit a video in the sequencer many times happen to need the compositor.
the normal procedure would be to upload the video in the compositor and render a new video to be imported into the sequencer.
But blender 2.49 has a much more interactive possibilities, why this possibility was taken off in ver 2.5 (at least until alpha1)?

Fernando Luceri

new features of grease pencil (surface stroke etc.) suggest me some alternative uses of this tool.
some really useful when modeling or animation (we’ll later) other fairly useless but very funny.
like this.

I could say that this technique facilitates the sketch 2D
(position in space of stroke, lights and shadows etc) but in reality it is just “artistic”.
maybe some of you will find a more productive use!

Fernando Luceri

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