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	<title>www.luceri.it &#187; Download</title>
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	<link>http://www.luceri.it</link>
	<description>Computer Graphics Open Source</description>
	<lastBuildDate>Fri, 27 Jan 2012 16:11:54 +0000</lastBuildDate>
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		<title>White balance with Blender</title>
		<link>http://www.luceri.it/2011/04/white-balance-with-blender/</link>
		<comments>http://www.luceri.it/2011/04/white-balance-with-blender/#comments</comments>
		<pubDate>Mon, 11 Apr 2011 14:32:49 +0000</pubDate>
		<dc:creator>Fernando Luceri</dc:creator>
				<category><![CDATA[Download]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[color correction]]></category>
		<category><![CDATA[compositor]]></category>

		<guid isPermaLink="false">http://www.luceri.it/?p=878</guid>
		<description><![CDATA[In my last article I said that I used blender to make the white balance of some photos. This has led curiosity in a lot of people have asked me to look into. is very simple Load the image to be treated in the compositor . In this case I used a picture of a [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Camera deformer</title>
		<link>http://www.luceri.it/2011/03/camera-deformer/</link>
		<comments>http://www.luceri.it/2011/03/camera-deformer/#comments</comments>
		<pubDate>Tue, 22 Mar 2011 16:02:09 +0000</pubDate>
		<dc:creator>Fernando Luceri</dc:creator>
				<category><![CDATA[Download]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[blender 2.5]]></category>

		<guid isPermaLink="false">http://www.luceri.it/?p=809</guid>
		<description><![CDATA[A simple technique to deform your rendering. Available  blend file for download Ciocioneschi in this thread was looking for a way to deform an animation (a bit like the Gimp&#8217;s iwarping do with images). its solution (mapping the pre-rendered animation on a plane deformed) gave me this idea. Instead of mapping directly  the image on [...]]]></description>
		<wfw:commentRss>http://www.luceri.it/2011/03/camera-deformer/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Color Correction:Preview and inspiration. EXTRA!</title>
		<link>http://www.luceri.it/2011/02/extra/</link>
		<comments>http://www.luceri.it/2011/02/extra/#comments</comments>
		<pubDate>Sun, 27 Feb 2011 14:44:15 +0000</pubDate>
		<dc:creator>Fernando Luceri</dc:creator>
				<category><![CDATA[Download]]></category>
		<category><![CDATA[blender italian magazine]]></category>
		<category><![CDATA[color correction]]></category>

		<guid isPermaLink="false">http://www.luceri.it/?p=732</guid>
		<description><![CDATA[Great news about the color correction series. Firstly I want to point out a valuable add-on that simplifies the use of these presets. In addition to this it was issued the new BMI ( Blender Italian Magazine) Fabio Russo has programmed a script very useful, you just download it from this link copy in the addon [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Color Correction: Preview and inspiration. Part 5 Color Grading.</title>
		<link>http://www.luceri.it/2010/12/color-correction-preview-and-inspiration-part-5/</link>
		<comments>http://www.luceri.it/2010/12/color-correction-preview-and-inspiration-part-5/#comments</comments>
		<pubDate>Sun, 05 Dec 2010 16:49:03 +0000</pubDate>
		<dc:creator>Fernando Luceri</dc:creator>
				<category><![CDATA[Download]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[color correction]]></category>
		<category><![CDATA[compositor]]></category>

		<guid isPermaLink="false">http://www.luceri.it/?p=597</guid>
		<description><![CDATA[The creative and &#8220;fashion&#8221; aspect of the color grading would not allow the use of presets. for this, our rig node  this time represents a kind of a toolbox, ready to use and to edit to get the desired result. &#8220;The terms color correction and color grading are often used interchangeably, though the term color [...]]]></description>
		<wfw:commentRss>http://www.luceri.it/2010/12/color-correction-preview-and-inspiration-part-5/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Color Correction: Preview and inspiration. Part 4 Color Mapping.</title>
		<link>http://www.luceri.it/2010/11/color-correction-preview-and-inspiration-part-4/</link>
		<comments>http://www.luceri.it/2010/11/color-correction-preview-and-inspiration-part-4/#comments</comments>
		<pubDate>Sun, 28 Nov 2010 19:46:01 +0000</pubDate>
		<dc:creator>Fernando Luceri</dc:creator>
				<category><![CDATA[Download]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[color correction]]></category>
		<category><![CDATA[compositor]]></category>

		<guid isPermaLink="false">http://www.luceri.it/?p=573</guid>
		<description><![CDATA[we are the fourth of five articles, in the next: grand finale with the color grading. But now we talk about color mapping. The concept is very simple, as usual you load an image, but in this case before you press F12,  you must pick the color who filter the image. to select the filter [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Color Correction: Preview and inspiration. Part 3 Shadow-mid-light.</title>
		<link>http://www.luceri.it/2010/11/color-correction-preview-and-inspiration-part-3/</link>
		<comments>http://www.luceri.it/2010/11/color-correction-preview-and-inspiration-part-3/#comments</comments>
		<pubDate>Fri, 26 Nov 2010 21:53:38 +0000</pubDate>
		<dc:creator>Fernando Luceri</dc:creator>
				<category><![CDATA[Download]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[color correction]]></category>
		<category><![CDATA[compositor]]></category>

		<guid isPermaLink="false">http://www.luceri.it/?p=554</guid>
		<description><![CDATA[If it is difficult to understand if an image is too red (or too little) or too green, it is even harder to understand if there are too red (or green or blue) only in the shadows of an image, or only in the bright part or in the middle. Only by trying you can [...]]]></description>
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		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Color Correction: Preview and inspiration. Part 2 Alternative</title>
		<link>http://www.luceri.it/2010/11/color-correction-preview-and-inspiration-part-2/</link>
		<comments>http://www.luceri.it/2010/11/color-correction-preview-and-inspiration-part-2/#comments</comments>
		<pubDate>Tue, 23 Nov 2010 15:35:13 +0000</pubDate>
		<dc:creator>Fernando Luceri</dc:creator>
				<category><![CDATA[Download]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[color correction]]></category>
		<category><![CDATA[compositor]]></category>

		<guid isPermaLink="false">http://www.luceri.it/?p=520</guid>
		<description><![CDATA[In a blender compositor to increase or decrease the brightness, there is a node on purpose (brightness and contrast), so also for the saturation of the image (hue and saturation).  There are other ways to get better results. In this second round we talk about that. This time too you can download the file. blend [...]]]></description>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Color Correction: Preview and inspiration. Part 1 Balance of brightness</title>
		<link>http://www.luceri.it/2010/11/color-correction-preview-and-inspiration-part-1/</link>
		<comments>http://www.luceri.it/2010/11/color-correction-preview-and-inspiration-part-1/#comments</comments>
		<pubDate>Sun, 21 Nov 2010 17:24:38 +0000</pubDate>
		<dc:creator>Fernando Luceri</dc:creator>
				<category><![CDATA[Download]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[color correction]]></category>
		<category><![CDATA[compositor]]></category>

		<guid isPermaLink="false">http://www.luceri.it/?p=490</guid>
		<description><![CDATA[In these articles we will discuss a series of node rigs you can freely download. These sets allow you to have fast previews of many settings for color correction. You can compare the results and get inspired by results never imagined. The first one concerns the balance of brightness. the &#8220;brightness and contrast&#8221; node allows [...]]]></description>
		<wfw:commentRss>http://www.luceri.it/2010/11/color-correction-preview-and-inspiration-part-1/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Project Paint Technique  -video-</title>
		<link>http://www.luceri.it/2010/10/project-paint-technique/</link>
		<comments>http://www.luceri.it/2010/10/project-paint-technique/#comments</comments>
		<pubDate>Sat, 30 Oct 2010 15:19:23 +0000</pubDate>
		<dc:creator>Fernando Luceri</dc:creator>
				<category><![CDATA[Download]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[blender 2.5]]></category>
		<category><![CDATA[material]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.luceri.it/?p=463</guid>
		<description><![CDATA[A way to paint texture in blender like zbrush mode. With .blend file to download. . In my workshops on special effects at &#8220;view Conference&#8221; I talked about my Projection paint technique, used to map a face. To my surprise, I discovered a lot of people very interested in technique but who not followed the [...]]]></description>
		<wfw:commentRss>http://www.luceri.it/2010/10/project-paint-technique/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>70′s Filter -video-</title>
		<link>http://www.luceri.it/2010/08/70s-filter/</link>
		<comments>http://www.luceri.it/2010/08/70s-filter/#comments</comments>
		<pubDate>Sun, 01 Aug 2010 18:20:29 +0000</pubDate>
		<dc:creator>Fernando Luceri</dc:creator>
				<category><![CDATA[Download]]></category>
		<category><![CDATA[blender 2.5]]></category>
		<category><![CDATA[compositor]]></category>
		<category><![CDATA[the serial]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.luceri.it/?p=352</guid>
		<description><![CDATA[Downloadable node rig in blender that trasform a video from modern to typical Italian B-movies of the 70s. Start the surprises related to &#8220;The Serial&#8221; For color grading of &#8220;The Serial&#8221;, it was thought a look typical of Italian B-movies of the 70s. So I created this node rig in blender that trasform a video [...]]]></description>
		<wfw:commentRss>http://www.luceri.it/2010/08/70s-filter/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>sketch shader</title>
		<link>http://www.luceri.it/2010/07/sketch-shader/</link>
		<comments>http://www.luceri.it/2010/07/sketch-shader/#comments</comments>
		<pubDate>Sun, 18 Jul 2010 09:55:10 +0000</pubDate>
		<dc:creator>Fernando Luceri</dc:creator>
				<category><![CDATA[Download]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[material]]></category>

		<guid isPermaLink="false">http://www.luceri.it/?p=339</guid>
		<description><![CDATA[downloadable collection of materials try to simulate the hand sketch and technical drawing This small collection of materials try to simulate the hand sketch and technical drawing without plug in or script like Freestyle integration . Adjust the following parameters on the materials panel (F5) for a better result. [texture size] in [map imput] for [...]]]></description>
		<wfw:commentRss>http://www.luceri.it/2010/07/sketch-shader/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>durian fat man</title>
		<link>http://www.luceri.it/2010/03/durian-fat-man/</link>
		<comments>http://www.luceri.it/2010/03/durian-fat-man/#comments</comments>
		<pubDate>Tue, 30 Mar 2010 08:48:49 +0000</pubDate>
		<dc:creator>Fernando Luceri</dc:creator>
				<category><![CDATA[Download]]></category>
		<category><![CDATA[blender 2.5]]></category>
		<category><![CDATA[durian]]></category>

		<guid isPermaLink="false">http://www.luceri.it/?p=200</guid>
		<description><![CDATA[Downloadable character fron &#8220;Durian&#8221; For the &#8220;Community Sprint: Background Characters! for Durian&#8221; modeling these two characters. I based on tanner.blend&#8217;s mesh trying not to add or remove vertices to allow the importation and use of shapes. fat man Very fat man Fernando Luceri]]></description>
		<wfw:commentRss>http://www.luceri.it/2010/03/durian-fat-man/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Clouds! -video-</title>
		<link>http://www.luceri.it/2010/03/clouds/</link>
		<comments>http://www.luceri.it/2010/03/clouds/#comments</comments>
		<pubDate>Mon, 08 Mar 2010 22:34:30 +0000</pubDate>
		<dc:creator>Fernando Luceri</dc:creator>
				<category><![CDATA[Download]]></category>
		<category><![CDATA[W.I.P.]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[durian]]></category>
		<category><![CDATA[gallery]]></category>
		<category><![CDATA[Progetto verde]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.luceri.it/?p=194</guid>
		<description><![CDATA[A downloadable sky full of clouds ( not volume, very fast to rendering!) I was looking at the asset list of &#8216;Modeling Sprint for Durian&#8217; (http://wiki.blender.org/index.php/Org:Institute/Open_projects/Durian/Sprint/Assetlist) and I realized that there were even multiple contributions for the same request, while the clouds entry was still empty. Some time ago, while working on &#8220;progetto verde&#8221;, I [...]]]></description>
		<wfw:commentRss>http://www.luceri.it/2010/03/clouds/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The hut</title>
		<link>http://www.luceri.it/2010/02/the-hut/</link>
		<comments>http://www.luceri.it/2010/02/the-hut/#comments</comments>
		<pubDate>Tue, 16 Feb 2010 14:28:50 +0000</pubDate>
		<dc:creator>Fernando Luceri</dc:creator>
				<category><![CDATA[Download]]></category>
		<category><![CDATA[archeological]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[gallery]]></category>

		<guid isPermaLink="false">http://www.luceri.it/?p=179</guid>
		<description><![CDATA[A downloadable hut, very realistic I built this hut to test the possibilities of realism of the internal engine of Blender in archeleogical virtual reconstruction. Since this object will not be part of the final work (assuming you manage to complete) i&#8217;m pleased to release in creative commons license Fernando Luceri Note: the object is [...]]]></description>
		<wfw:commentRss>http://www.luceri.it/2010/02/the-hut/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Main character of &#8220;Scorpion&#8221; is now available for free download</title>
		<link>http://www.luceri.it/2010/01/the-protagonist-of-scorpion-is-now-available-for-free-download/</link>
		<comments>http://www.luceri.it/2010/01/the-protagonist-of-scorpion-is-now-available-for-free-download/#comments</comments>
		<pubDate>Thu, 07 Jan 2010 14:55:30 +0000</pubDate>
		<dc:creator>Fernando Luceri</dc:creator>
				<category><![CDATA[Download]]></category>
		<category><![CDATA[gallery]]></category>
		<category><![CDATA[scorpion]]></category>

		<guid isPermaLink="false">http://www.luceri.it/?p=154</guid>
		<description><![CDATA[A downloadable model of Main character of &#8220;Scorpion&#8221; I decided to release the character used in the short film &#8220;Scorpion&#8221; by creative commons license. You can download the file .blend complete of mesh rigging and texture. Enjoy Fernando Luceri download: scorpione.zip (3.79MB) added: 11/01/2010 clicks: 1966 description: file .blend compressed]]></description>
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		<slash:comments>6</slash:comments>
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