A tips to change the direction of loop in a single face.
Sometimes, during modeling, is useful to change the direction of the loop.
I have seen several tutorials that explain how to do but all require the modification of more faces. This, in some cases, may cause the creation of non-coplanar faces or triangular face or even be impossible.
i will show you a simple technique that allows the change of direction of a loop by changing a single face.
.1) The loop follows its natural path
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. 2) Select the face of the intersection and turns it into two triangles (CTRL T)
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. 3) Select the edge central and subdivide (w> Subdivide)
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. 4) Select two triangular faces and merge, repeat with the other two faces (F)
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. 5) Now I have two faces that seem triangular but are square. move towards the inner corner the central vertex.
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. 6) Now the loop turns magically in the desidered direction
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. 7) I can add many loops as i want , at the end I can merge the subdivided vertex with the vertex in the angle and merge the two triangular faces in a square.
Fernando Luceri



After step 2 press ctrl+shift + F
Delete steps 3 & 4
hi AzoDeeps
using “ctrl+ shift+F” simply flip the central edge,
that is not the goal,
The problem is that the loop does not cross the triangles (try)
so with steps 3 and 4, I create quadrangular faces but with two edge common