My work concerns mainly music videos and special effects for short film, but of course, often we have to work for some commercial spots.
at the end of the year I had the pleasure of working with the talented director Pippo Mezzapesa for Fanfara film. With him we made a 15-second spot for www.bewons.com the social network for artists and art enthusiast from all over the world.
we shot in 4K on green screen then scenarios were 3d reconstructed in blender. Was initially established a sports diving board , but did not do well, especially in the front shot, ( click to enlarge)
so it was replaced with a kind of dock port in the sky. ( click to enlarge)
For the sea I used the technique suggested by Enrico Valenza in his book, I created three different levels of detail (depending on the distance) but then but then I held them together by three wave modifiers that also have prevented the excessive repetition of the pattern created with the ocean modifier. Must remember that the color of the sea is given by the color of what refracts mixed with what it reflects. So I created a sandy bottom darker in the distance beneath the floor of the sea and a sky dome around the floor to give something to reflect. (click to enlarge)
all the work, modeling, tracking and compositing was done in Blender. The rendering in Cycles took more than an hour to frame. But here is an example of the sea in in all its 4k glory!. (click to enlarge in 4k)
Below I show another work I made in 2013, is for a website builder services (CoreBiz) for which I built a holographic menu. I used Blender to animate the icons and after effect for compositing.
I’ve read the book. ‘Blender 2.6 Cycles: Materials and Textures Cookbook“, like any cookbook, enables anyone to obtain in a few, good quality steps, materials for Cycles. I happily noticed that no step has been taken for granted. Even the simplest: “…Split the 3D view into two horizontal rows: move the mouse cursor onto the edge of the window; the cursor changes to a double arrow icon, right-click, and from the context menu select Split Area…” is explained, so that even those who approach Blender for the first time can be immediately productive. More, soon after the author explains the reason for each step, and this is the part where this book becomes really valuable. Enrico Valenza is a complete artist, he knows how to get a good material both with pencils and brushes as in Cycles. When he’s explaining, for example, specularity, the concept is so clear that can be easily applied both in Cycles as in any other rendering engine you have at your hands.
Friday night there was the presentation of the new album and of the new music video of the Alla Bua , and so in front of the huge audience of the Teatro Italia in Gallipoli I presented the new video of which I was the director and I have edited the special effects. View Full Article »
Friday, May 10, at the “Teatro Italia” Gallipoli, will be introduce the ALLA BUA’s new album and new video. I’ll be there to talk about the epic video of which I am director, and head of special effects. View Full Article »
was released the new Aedo’s album: “Saluto al nemico”. The video accompanying the release is “Joele” a work of Gianni de Blasi in which I supervised the special effects. Software used Blender and gimp of course. View Full Article »
the occasion of the nomination at PIVI awards for music video “la ghigliottina”, I put on line this interview I has been done with the great caparezza, which talk (in Italian) of open source, blender and some background of the video.
“PIVI” is the most important Italian award for music video. This year’s participants were 706. Among these 25 were selected to compete for prizes. “La Ghigliottina” video I made for the Caparezza’ song is candidate for: best Director best script best cinematography and best editing.
the awards will take place on December 1st, but already this is, for me and for a music video made with open source tools, a great result.
Here’s my new work. Once again working with Gianni de Blasi (director) gave excellent results. The music video was produced for the song ” Dentro Me,” by the young singer-songwriter Marco Merchich. View Full Article »
Another work for “Zero Project “, yet a music video. This time, however, my contribution was really small but important, I hope. Let’s play! Can you see where I used blender? Look carefully and enjoy a piece of poetry of Salento View Full Article »
New Album and new video for the Italian Rap star Caparezza (His latest cd “il sogno eretico” is double platinum and was in the national charts for months). The great thing is the direction of the video was assigned to me and to realize it I have mostly used blender.I think it’s the first time in Italy that blender is used so extensively for a production so popular, the experience was exciting and we would have much to say and to tell, surely there will be occasions. for now enjoy the video, and beautiful song.
New Work for “Zero Project production”, is a music video of a song from the “Banda Adriatica” new album, directed by Gianni De Blasi. unlike the previous video in this case Blender was essential. It ‘was recreated an giant environment of a sea between the two coasts. View Full Article »
In these two months have been very very busy working with blender and it’s great. I have officially entered the world of music videos, and in this period I worked simultaneously on 3 videos that will be released shortly. In the first, which was released yesterday, the work of 3D special effects View Full Article »
The 2012 observance of the International Day of Commemoration in memory of the victims of the Holocaust will focus on the theme “Children and the Holocaust”. This video was made in blender using this technique.
This is my little, tiny contribution to not forget
Do you remember the scorpion protagonist of this short? Here he is now out of a CG environment to get a walk in a real environment. After following the workshop of Sebastian König (here, thanks to topix, you can find a video of the workshop) I wanted to try the new feature in Blender 2.61. View Full Article »
Around there are some videos in which the explode modifier is actually used so ridiculous. The cause is probably that this modifier (like many things in Blender) is not as intuitive to use. View Full Article »
From darkness to light… this is the journey made in the creation of this image. And, as often happens, the choice to move from darkness to light has not been a deliberate artistic choice but It is derived from the discovery of a hidden feature of blender (the addictive alpha). View Full Article »
Today (apr.07, 2011) in the Department of Physics, University of Salento was presented the book
“Functional approach to visual disorders – The Basics” by Prof. Luigi Seclì.
I treated all the graphics. View Full Article »
Each pass of Blender rendering can be manipulated in the compositor. In most cases the meaning of this manipulation is evident. For example, increase the contrast or the brightness of a rendering or invert the alpha.
But nothing prevents us to edit less comprehensible parameters such as the speed vector. View Full Article »
The creative and “fashion” aspect of the color grading would not allow the use of presets. for this, our rig node this time represents a kind of a toolbox, ready to use and to edit to get the desired result. View Full Article »
If it is difficult to understand if an image is too red (or too little) or too green, it is even harder to understand if there are too red (or green or blue) only in the shadows of an image, or only in the bright part or in the middle. View Full Article »
In a blender compositor to increase or decrease the brightness, there is a node on purpose (brightness and contrast), so also for the saturation of the image (hue and saturation). There are other ways to get better results. In this second round we talk about that. View Full Article »
In these articles we will discuss a series of node rigs you can freely download. These sets allow you to have fast previews of many settings for color correction. You can compare the results and get inspired by results never imagined.
I am Fernando Luceri a indipendent computer artist. My task is to bend the cold mechanisms of the machine to artistic needs. I deal with everything related to 3D graphics from modeling to texturing, shading, animation and compositing. I live in Lecce in southern Italy. A wonderful place to live but where the CG industry struggling to be born. Be generalist for me was not a choice but a necessity and the open source philosophy has been help and opportunity.Luce3d is this and much more. Our main role is the creation of special effects for the burgeoning film industry of Puglia, Music Video and multimedia content creation.
for english readers
This page is an automatic translation of original articles in italian language. Sorry for mistakes.