“The Serial” is a low budget film produced by ” Zero Project “ dating back to 2005
The film is about a group of boys who discover a game that can kill.
In some scenes, some boys gone literally in the game.
The play area and the virtual characters were completely modeled in Blender.
Instead the animations were made in Poser, the right choice for the speed with which you can make long runs.
Once finished the movie, the studio has sought funds for distribution, but unfortunately the time passed and these funds did not arrive.
Now, Zero project has decided to release it and I have the opportunity to correct the final scene of the explosion.
In this scene I could experience how convenient to have a compositing tool fully integrated in a suite 3d.
Prepare a tutorial on this and thanks to Zero Project perhaps there will be other surprises related to the blender and “the serial”.
Stay tuned.
This small collection of materials try to simulate the hand sketch and technical drawing without plug in or script like Freestyle integration.
Adjust the following parameters on the materials panel (F5) for a better result.
[texture size] in [map imput] for the scale of the sketch (more or less thin)
[ref] and [size] diffuse parameter in the panel [shader] to enlarge or reduce the area of shadow
[smoth] in the same panel for the contrast between bright and dark areas
Activate the , color band in the [rampshader] as in the material 3 for a variable edge
Activate the , color band in the [rampshader] as in the material 5 for color the sketch
Activate the option [edge] in the panel [output] of the rendering. Here a fast example of application
download:sketch shader (1.65MB) added: 18/07/2010 clicks: 275 description: material for blender
you are surprise?
Only now I had the permission to publish these videos that relate to a multimedia piece made in Christmas 2008.
The show, directed by Gianfranco Protopapa, was called ” Il viaggio di Giuseppe e Maria” and was composed of theater, poetry, music, ballet and some projections.
In three days I made 10 videos that, in some way, recalled the scene represented.
Some of these were simple photo slide show, and have no sense once disconnected from the context, but others are interesting to watch.
In particular the scene “Il matrimonio di Maria” I made in Blender and Gimp: a reconstruction of the famous painting by Raffaello Sanzio -” Sposalizio di una Vergine ”
Another excerpt from work is the “Annunciation”
in fact even this had to be a simple photo slide show, but the beauty of the works has led me to create something special that I am pleased to show you.
“The gym” is a short movie made by people who have worked exclusively on line without ever meeting physically. Is very rare that such a project comes to an end. This result is due to careful management that is indeed the true intent of the project. http://www.blenderonlinemoviesproject.com/
For this, is a pleasure to work with them to “the gym 2.
In the first short I noticed immediately that the face of “muscular” was difficult to animate. expressions distorting the mesh so unpleasant. So the first thing I did was check the topology of the mesh of “mister muscle”.
in edit mode, press the “loopcut and slide” and hover over the mesh, the loops will be highlighted by a purple line.
This will immediately clear if the loops are correct and sufficiently “flowing”.
Loops generally should always be present in places where skin folds and if possible should follow the anatomical lines defined by bones and muscles.
Another thing to avoid are the triangles in areas that will bend. triangles tend to distort the natural flow of the deformation of the skin, like an old scar.
Here illustrates the steps performed
1: removed triangles in areas animated by
2: correction of the nose’s loop ( start from above the nostrils, not below)
3: loop’s eye and lip
4: loops contour the face and front
5: Addition expression’s loops
5b: The good of the flowing loops is that often you can delete them without ruining the shape and topology.
Sometimes, during modeling, is useful to change the direction of the loop.
I have seen several tutorials that explain how to do but all require the modification of more faces. This, in some cases, may cause the creation of non-coplanar faces or triangular face or even be impossible.
i will show you a simple technique that allows the change of direction of a loop by changing a single face.
.1) The loop follows its natural path
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. 2) Select the face of the intersection and turns it into two triangles (CTRL T)
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. 3) Select the edge central and subdivide (w> Subdivide)
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. 4) Select two triangular faces and merge, repeat with the other two faces (F)
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. 5) Now I have two faces that seem triangular but are square. move towards the inner corner the central vertex.
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. 6) Now the loop turns magically in the desidered direction
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. 7) I can add many loops as i want , at the end I can merge the subdivided vertex with the vertex in the angle and merge the two triangular faces in a square.
Fantastic experience!
On 20 and 21 May I gave it two lessons on blender and animation at the Assembly Hall , Department of Mathematics and informatics, University of Catania.
The great hall was crowded and the course was followed both by informatic students who already knew blender and art students who first approached the computer graphics.
The first day we talked about the secrets of good posing and classical principles of animation, while the second day we saw how you can apply these principles in blender 2.5.
This trip to Catania gave me the opportunity to meet people absolutely fantastic first Professor Giovanni Gallo thank you for the wonderful hospitality and then the boys and the girls of Reibe studioswith whom we have also made a jaunt to see the wonderful Sicilian landscape.
a festival of short animated movies created by Giovanni Gallo, Professor of Computer Graphics at the University of Catania, organised by the not for profit association Erbematte together with Federico Lupo of Galleria Zelle in Palermo
It also proposes a seminar and CG workshops entitled:
“Animation: principles and practice in Blender 2.5″
by Fernando Luceri
two lessons at the Assembly Hall , Department of Mathematics and informatics, University of Catania which incorporates and expands on the ideas expressed in the workshop in Turin
see you at the foot of the volcano!
I dusted off some of my old work, a few things that bother me leave in the drawer.
Futuro?
future? is a short film of 2000 that won the 2001 edition of the
international award “tdk imageplasma hi digital animation pro”.
It’s made with poser and 3D Studio 4 for DOS.
Nathan Never
“Nathan Never” is a no profit fan-made films of 2002. It’s only a tribute to a great comic of science fiction. Still poser and 3d studio 4 for DOS. For this short-film I gave voice to all males and my wife gave voice to women. I also composed and played with my korg 01 the original music (beginning and end).
one last thing, much less professional,
Shana
it’s my first animation, dating back to 1992 and was made with 3d studio 2 for dos. I found the file “.fli” (one for each scene) 320×200 resolution with 256 colors (optimized palette) 15 frames per second (about one hour to render a frame on a 80286 with math coprocessor 12 MB of RAM hard drive 80 MB paid £8.500.000!!!) Now I have joined the various segments and added the music (composed and produced by www.hartwigmedia.com ) for present to you.
revising them I noticed a curiosity, in the movie of 1992 you can be seen a spaceship and a brunette, with different resolution the same ship the same woman reappeared in the movie of 2002. Now in “progetto verde” still the ship but she is turning blue! I’m telling the same story since 20 years!
Usually i dedicate a directory to temporary work files and one to the finished works. Thus, once a job finished, i transfer the results to the “finished” directory and delete the “temporary” directory. The other night, because of weariness, I made a fatal mistake! My fingers moved mechanically when I realized that I was deleting the “finished” directory (18 GB of my blood!). I was still and silent for several minutes looking at the monitor.
Fortunately there are some OS programs that have helped me at that time.
I used NTFS undelete, an open source tool that lets you recover accidentally deleted files, but this is an operation that often does not give the expected results.
Therefore It is crucial to make a backup!
however, for not having problems then you should make a backup at least every hour. Cobian is right for us.
Cobian is an open source program that can be used to schedule and backup, at desidered interval of time, your files and directories from their original location to other directories/drives in the same computer or other computer in your network. FTP backup is also supported in both directions (download and upload).
ten minutes to download and set it and we can sleep soundly.